Sylphs

Sylphs

 

Physical Description: Sylphs tend to be pale and thin to the point of appearing delicate. Complex blue markings swirl under their light skin, although they are otherwise similar to humans in height and appearance. Sylphs have long light hair which flutters even when there is no wind. Bound sylphs wear wide metal bands around their wrists and ankles. These bands can be made of any metal and are often an indicator of their master’s wealth.

Society:

Relations:

Alignment and Religion:

Adventurers:

Male Names:

Female Names:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:16px;font-family:'ArialNarrow';color:#000000;font-weight:bold;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sylph Racial Traits

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">+2 Dexterity, +2 Intelligence, –2 Constitution: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs are quick and insightful, but slight and delicate.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Native Outsider: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs are outsiders with the native subtype.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Medium: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs are Medium creatures and have no bonuses or penalties due to their size.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Normal Speed: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs have a base speed of 30 feet.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Darkvision: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sylphs can see in the dark up to 60 feet.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spell-Like Ability: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Feather fall <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1/day (caster level equals the sylph’s level).

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Djinni Magic: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs can surround themselves with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. They can calm or renew these winds as a swift action. Once per day, sylphs can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph’s AC for 24 hours. This is a supernatural ability.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Energy Resistance: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs have electricity resistance 5.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Air Affinity: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylph sorcerers with the elemental (air) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Sylph spellcasters with the Air domain use their domain powers and spells at +1 caster level.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Languages: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Sylphs begin play speaking Common and Auran. Sylphs with high Intelligence scores can choose from the following: Aquan, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">� <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">