Dogfolk

Dogfolk

 

Physical Description: Dogfolk stand just shy of four feet, and are sturdily built. Like catfolk, they are similar to humans in the proportion of their bodies, but their features are clearly dog-like. Dogfolk are varied in both the  coloration of their fur (as catfolk are) and their facial structures--their muzzles can be long or short, slender or broad, and so forth. Unlike catfolk, their tails aren’t prehensile.

Society:

Relations:

Alignment and Religion:

Adventurers:

Male Names: Balto,

Female Names:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:16px;font-family:'ArialNarrow';color:#000000;font-weight:bold;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk Racial Traits

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">+2 Constitution, +2 Charisma, –2 Intelligence: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk are tough and loyal, but slow-witted.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk are humanoids with the dogfolk subtype.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Small: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Normal Speed: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk have a base speed of 30 feet.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Low-Light Vision: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk can see twice as far as a race with normal vision in conditions of dim light.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fearless: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk gain a +2 racial bonus on all saving throws against fear effects.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spell-Like Ability: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Speak with Animals <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> 1/day (caster level equals the Dogfolk’s level). <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Special: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk can only speak with dogs and wolves using this ability.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Hamstringer: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk have a +4 racial bonus on combat maneuver checks to trip an opponent.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tracker: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Survival is always a class skill for Dogfolk.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tail-Wagging: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk receive -2 to bluff checks and +2 to diplomacy checks when their tails are visible to others.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sprinter: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dogfolk gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Scent: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk have the scent ability (Bestiary 304).

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;margin-left:9pt;text-indent:-9pt;"><span style="font-size:12px;font-family:Arial;color:#000000;font-weight:bold;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Languages: <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Dogfolk begin play speaking Common. Dogfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan. <span style="font-size:12px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">